Enable item markers on the minimap, land at Eastern Shipping Yard (grid D4), and sweep the ground-level warehouses first. Rucksacks spawn there in roughly 70% of matches during the first 90–120 seconds; focus on loading bays, crate stacks and conveyor alleys where spawns cluster near metal corners and forklift paths.
Chest-priority sequence: clear small crates along the dock edge, open standard chests on ground floors, then check high-tier containers on catwalks. Empirical spawn distribution to follow: dock alley (D4-1), south warehouse interior (D4-2), and conveyor-belt corner (D4-3). Cover the south-to-north sweep to avoid wasted backtracking.
Audio and HUD configuration: set SFX to ~70% and Master to ~80% to pick up pickup pings in the 1.2–1.6 kHz band; the item emits a short, high-frequency shimmer audible through crates. PC pickup: press E; PlayStation: Square; Xbox: X; Switch: Y. Check inventory slot 5 for a brown satchel icon after pickup.
If nothing appears within the initial rotation, rotate to Central Plaza (B2) or Cliffside Outpost (C7) where late spawns concentrate around vending machines, vehicle trunks and rooftop vents. Assign lanes to teammates: one clears ground-level containers, one sweeps upper platforms, one holds the vehicle and pickup points to intercept respawns.
Quick checklist before landing: item markers ON, SFX 70–80%, land at D4, sweep warehouses south→north, check second floors and vehicle trunks, use platform-specific pickup button, ping exact tile to coordinate teammates.
Locate Loot Pack in Brick Battle Royale
Open the inventory immediately (PC: Tab / I; Xbox: Y; PlayStation: △; mobile: inventory icon) to verify the player’s equipped items and dropped loadout.
Immediate recovery actions
Ping the last engagement point with the quick-mark (middle mouse / click‑stick or D‑pad on controllers) to create a visible waypoint for teammates. Check the mini‑map for a small loot icon – it typically remains visible for 30–45 seconds. If the icon is gone, assume the item either despawned or was picked up; begin a ground search.
Search pattern: sweep concentric rings at 25 m intervals up to 75 m from the last damage or interaction coordinate. Prioritize: (1) high ground and ridgelines, (2) interior floors beneath ramps and stairs, (3) behind large props and under overhangs. Use crouch + inspect (hold use key) to reveal items hidden in narrow gaps.
Team and UI checks
Ask teammates to check inventory quickly – a carried item may already be in another player’s slots; request a drop at a safe location if found. Open the match log or kill feed to note the exact timestamp and zone name of the last combat; correlate that with map grid squares to narrow the search area. If recovery fails after a 2‑minute sweep, switch to looting nearby chests and supply points to rebuild the loadout faster.
Open Inventory and Equip the Pack Icon into the Equip Slot
Open the Inventory immediately (PC: Tab or I; Xbox: View; PlayStation: Touchpad/Options; Mobile: tap the bag icon at the top-right).
- Locate the pack icon: look for a small satchel or rectangle-with-straps graphic near the character portrait or above the equipment grid.
- Equip on PC: hover over the icon, then either drag it into the equipment slot labeled “Pack” or right-click the icon and select Equip.
- Equip on controller: navigate to the icon with the thumbstick, then press A (Xbox) or X (PlayStation) to assign it to the visible pack slot.
- Equip on mobile: long-press the satchel icon and drag to the empty equip slot or choose Equip from the pop-up menu.
- Confirm equip: the HUD will show the pack symbol next to health/shield or in the quick-item bar; open the tooltip to view capacity and passive modifiers.
- Visual cues: rarity border colors indicate capacity/bonus tiers; gold = highest tier, purple = high, blue = mid, green = low.
- If the slot is grayed out: check account progression – some packs unlock only after tutorial completion or level threshold.
- If the icon is missing: toggle item filters, check storage chests or cosmetic-only tabs, then relog to clear UI glitches.
- Quick keyboard/controller tricks: use number keys or D-pad shortcuts to cycle equipped gear when the Inventory is closed (if supported by the build).
- Tooltip inspection: open the tooltip to read exact capacity, movement penalties, and slot bonuses before confirming equip.
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Use the map grid to check known rucksack spawn locations
Open the map grid and prioritize cells B3, C4, D2, E6 and F5 within the first 60 seconds after player spawn; these five nodes show the highest historical spawn frequency for rucksacks.
Grid coordinates and spawn details
B3 – Old Pier (roof and crate spawns): observed spawn rate ~40%. C4 – Central Warehouse (interior shelves and office): ~35% with two possible spawn points inside. D2 – Mountain Cabin (roof/porch): ~18%, usually single-item. E6 – Quarry (crate clusters): ~12%, multiple loose spawns. F5 – Lighthouse (base and balcony): ~10%, rare but quick to access. Secondary check cells: A5, C2, D6 (each ~5–8%).
Practical route and timing tips
Plan a route that hits two primary nodes within 25 seconds: example sprint path = spawn → B3 → C4. If first node is empty, move immediately to the paired node; spending more than 12–15 seconds searching one cell reduces chances of reaching the next before opponents. Use squad pings on the grid cell to assign a runner and a cover player. If all primary nodes are empty, scan secondary cells in the next 30–45 seconds and re-check primary nodes after 90–120 seconds (standard loot respawn window).
Enable any available loot-overlay on the minimap and zoom to 2× when approaching a cell to reveal chest/loot icons faster. When looting, clear interior spawn points first (shelves, desks, roof hatches) before scanning open-ground crates – interior checks are faster and more likely to yield the item type sought.
Search high-loot areas: chests, supply drops, and named locations
Land on a major named point with 5–8 chest spawns and grab the nearest chest within 6–10 seconds after touchdown to secure early rare items and a gear pack.
Chest placement patterns
Priority search order inside a building: rooftop access → top-floor bedrooms and attics → kitchens and counters → ground-floor living areas → basements, garages and storage rooms. Check behind counters, under staircases, inside closets, atop bookshelves and beside generators; warehouses usually hide chests near stacked crates or mezzanine walkways. When looting, keep movement unpredictable: pre-aim doorways, shoulder-peek before entering, and open chests while strafing to make a quick exit if contested.
Supply drop tactics and named-point rotations
Track supply drops by the visible smoke column and directional sound; mark the drop for teammates and approach from cover. If multiple squads converge, allow 3–6 seconds for initial engagements then third-party with ranged pressure or explosives to clear occupants. Solo players should only contest with full shields and at least one long-range weapon; otherwise secure 2–4 nearby chests and rotate early. At major towns, loot 3–5 chests on the outer blocks first, then rotate along natural cover toward the safe zone to avoid crossing open streets during mid-game fights.
Listen for pickup and rustle audio cues and scan for glowing items
Set Sound Effects to 100, Master Volume high, Music and Voice Chat near 0 and enable spatial audio (Dolby Atmos or Windows Sonic) before engaging in a search.
Audio setup and detection
Use closed-back wired headphones for tight stereo imaging; Bluetooth adds latency that masks short chimes. Directional cues are typically audible within 10–20 meters depending on SFX scaling and terrain. Distinguish a sharp, high-frequency pickup chime (brief, single pulse) from rustling (lower-amplitude, sustained noise). When a chime is heard, pause movement, hold still for 0.3–0.6 seconds, then perform a slow 360° rotation in 10° increments while listening for panning and volume changes. If volume increases toward one azimuth, move in 2–3 meter bursts toward that bearing, stopping to re-listen after each burst. Reduce own-noise by walking instead of sprinting and by crouching briefly while scanning.
Visual scanning pattern
Execute a tight spiral sweep from the point where audio cues were strongest: rotate camera slowly while stepping outward in 2–3 meter rings up to 12–15 meters. Keep the horizon low in view and sweep sightlines between ground level and roughly waist height to catch low glints. Look for small, pulsing highlights, brief particle trails, or a subtle rectangular silhouette against flat surfaces; these appear as intermittent flashes rather than steady lights. Increase in-game contrast/brightness by a small increment (+8–12%) if the environment is dark, and toggle post-processing off if particle glow becomes washed out. Check under foliage, behind low debris, and along edges where lighting produces sharp specular highlights–these spots commonly produce the glints that indicate a dropped pack-equivalent item.
Recover packs after elimination: revive, corpse search, and loot timer
Immediate action
Secure a Reboot Card if available and assign one teammate to hold position at the corpse while another makes the reboot run; this splits risk and maximizes the chance to reclaim dropped gear. Mark the corpse with a ping and record the approximate landmark so a respawned player can return fast.
Revive and respawn mechanics
When a squad member is downed and eliminated they drop a Reboot Card. A teammate must pick up that card and deliver it to a Reboot Van to bring the player back. The respawned player returns empty-handed; any items from the original inventory remain at the corpse as a single loot container until looted or despawned. Use one teammate to secure the corpse area (cover, trap placements, delay tools) while the other makes the van run – avoid both leaving simultaneously unless the area is uncontested.
If no Reboot Card exists (solo, no squadmates alive), prioritize immediate local retrieval: sprint back with launch devices or redeploy items if available, or set a short-term defensive structure around the corpse while a teammate fetches mobility tools.
Action | Time window | Recommended tactic |
---|---|---|
Immediate recovery (highest success) | 0–2 minutes after elimination | Guard corpse, quick-loot by a teammate or respawn via Reboot Van; use building or smoke to block sightlines |
Short window (moderate risk) | 2–5 minutes | Fast recon run with sprint + mobility item; team should bait or create temporary cover to prevent third-party grabs |
Extended window (low chance) | >5 minutes | Expect contested area or despawn; consider abandoning and harvesting alternative spawns unless area is fully secured |
Loot container behavior: all weapons, ammo, consumables and traps from the eliminated player aggregate into one visible item stack. Interact speed is standard loot time – do not open combat with a slow animation; instead break line-of-sight, then loot. If multiple enemies contest the corpse, use explosive or area-denial items to force a disengage before picking up the stack.
Tactical microtips: drop a small structure over the corpse to force enemies to build through; place a trap at the corpse to punish quick stealers; assign a one-second pop-out peek before looting to confirm no nearby players. After a successful reboot, re-route the respawned player via mobility pads or launchers directly to the corpse to minimize transit time.
Mark and share pack position with team pings and quick instructions
Ping the exact map tile immediately and add a short command; repeat every 4–6 seconds until a teammate confirms.
- Preferred ping types:
- Map tile marker – marks exact square or POI.
- Loot ping – marks an item stack or glowing drop.
- Enemy ping – use only if hostile presence prevents safe pickup.
- Use one-line text tags (2–3 words) for clarity: “Grab pack – I cover”, “Hold 10s”, “Split loot”, “Guard here”, “Need revive”.
- When map grid is available, include grid cell: “Grab – C4”, “Meet C4 after looting”.
- If multiple items nearby, ping the exact object (target reticle) and add ordinal: “Pack 1 – take”, “Pack 2 – leave”.
- Drop a visible map marker on the object; immediately send a text ping with a role: “Pick” / “Cover” / “Swap”.
- Assign a short-time window when needed: “Pick now – 8s”, “Hold 15s” to coordinate timers and rotations.
- If squad splits, assign pickup responsibility: “ID1 picks” or “Frontline picks” and confirm with one ping flash.
- If area is contested, ping enemy location first, then chain with “Guard” and a map marker for a post-fight pickup.
- Mic + ping combo: speak the short tag once, ping once – avoids spam and reduces confusion.
- Avoid constant pinging; stop after a confirmation ping from any teammate to prevent clutter.
- Use directional shorthand when no grid: “NE ridge – pack”, “200° by large rock”.
- For revive scenarios, ping corpse location, add “Revive here” and state available time window: “Revive 12s”.
- If carrying a duplicate item, ping with “Swap” and the slot number to speed transfer between teammates.