How to tab thru backpack items in stardew

Step-by-step tips for using Tab to cycle backpack items in Stardew Valley: keyboard and controller options, page switching, and small tricks to speed up item selection and hotbar use.
How to tab thru backpack items in stardew

Scroll the mouse wheel to move the quickbar selection one slot per notch, or press numeric keys 1–12 to jump straight to any slot. On a gamepad, use the shoulder buttons or the D‑pad left/right to step through the bar without opening menus.

If the defaults feel awkward, open Esc → Options → Controls and rebind the “Next” and “Previous” selection actions to comfortable keys (examples: Q/E, F/G, or the side buttons on your mouse). Assigning direct slot keys or a pair of easily reachable cycle keys cuts selection time during farming, combat, and crafting tasks.

Organize the quickbar: place the most-used tools and resources in consecutive slots, group seeds/consumables together, and keep a dedicated tool slot for watering/axe/hoe. For deeper customization, install a lightweight UI tweak from the community to add one‑press slot jump, customizable jump distances, or slot bookmarking – always back up saves before adding mods.

Cycle toolbar selection quickly

Bind the “next” and “previous” slot actions to keys within thumb reach (example: Q/E or your mouse side buttons), use the mouse wheel for single-step rotation and number keys for direct slot selection.

PC keyboard & mouse

  • Direct access: press number keys (1–10) to jump straight to a specific slot; this is fastest for switching tools or consumables.
  • Step cycling: roll the mouse wheel up/down to move the selection one slot at a time; use short flicks for precise moves, long rolls for rapid passes.
  • Remap controls: open Options → Controls and assign “Next slot” / “Previous slot” to Q/E, Z/X, or extra mouse buttons so thumbs stay on movement keys.
  • Button placement: pick keys adjacent to WASD to avoid breaking movement rhythm during harvesting or combat.
  • Steam Input: if launched through Steam, use per-game controller/keyboard remapping to route extra mouse buttons or keyboard macros to cycle slots without external tools.

Controller & console tips

  • Bumpers: use left/right shoulder buttons (LB/RB or L1/R1) to step through the toolbar; hold a bumper for continuous scrolling on some platforms.
  • Paddles and profiles: map cycle actions to controller paddles or an alternate profile for faster access during intense sequences.
  • Switch/handheld: use the left/right shoulder controls or a mapped D‑pad shortcut for instant slot changes when using a handheld layout.

Quick practice routine: pick three commonly used slots (tool, seed, consumable), bind easy-access keys for them, then rehearse switching while walking in a straight line until the motion becomes reflexive; this reduces mis-clicks and downtime between actions.

Default keyboard shortcut to cycle inventory pages

Press the key located above Caps Lock to advance inventory pages; hold Shift and press that same key to move backward.

This input works while the inventory screen is open (default open key: I).

Each page contains 12 slots: base pack = 1 page (12 slots), medium upgrade = 2 pages (24 slots), large upgrade = 3 pages (36 slots).

To rebind, open Options → Controls → Keyboard, find the forward/backward page entries and assign any preferred key or mouse button (common choices: Mouse4/Mouse5 or Caps Lock).

On gamepad, use the shoulder bumpers (LB/RB or L1/R1) to flip pages; check controller bindings in the same Controls menu if those behave differently.

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Remap keys to cycle inventory pages in Settings

Open Options → Controls → Keyboard, find the bindings labeled “Next Page” and “Previous Page”, click a binding and press the desired key or mouse button; the change takes effect immediately without relaunching.

Recommended bindings: assign keys accessible without moving your hand off movement controls – examples that work well are Q / E, mouse4 / mouse5 (side buttons), or comma / period for thumb reach; use modifier combos (Ctrl+Key or Shift+Key) when a lone key is already used elsewhere to avoid conflicts.

If the game refuses a mapping or the new binding overlaps another action, the Settings UI will show the conflict; resolve by reassigning the other action or choosing a different modifier. Keep frequently used tools on separate keys to prevent accidental swaps while navigating pages.

For Windows users who prefer file-level control, back up the save and the config folder at %AppData%/LocalLow/ConcernedApe/StardewValley before editing; Steam Cloud can overwrite local changes, so disable cloud sync temporarily if making manual edits. Controller users can remap the same page functions inside the Controller section of Options, mapping them to shoulder buttons or D-pad left/right for quick access.

If the in-game UI doesn’t accept a specific device key, use a lightweight external remapper (AutoHotkey on PC) to translate an unused key or mouse button into PageUp/PageDown; map only locally and test in a single-player save first.

Choose bindings that match your physical preferences – if you gravitate toward a certain color or style when customizing peripherals, pair that with a visual cue (for example, pick the same shade as a favorite accessory: best reverse opening umbrella or best choice pale blue umbrella).

Using controller bumpers and sticks to switch inventory pages on console

Press RB / R1 (right bumper) to advance one page and LB / L1 (left bumper) to go back one page; a quick right-stick (RS) flick left or right will skip multiple pages when the console edition supports analog paging.

Tap bumpers for single-step moves; hold a bumper to trigger auto-repeat (typically begins after ~0.5 seconds and repeats at ~6–8 steps/sec). Use short, deliberate stick flicks to avoid accidental multi-page jumps – a full 45–60° deflection registers reliably on most pads.

Action Xbox PlayStation Nintendo Switch Note
Single-page forward RB R1 R Single tap advances one panel
Single-page backward LB L1 L Single tap moves back one panel
Multi-page skip Right stick flick → Right stick flick → Right stick flick → Fast skip; may require analog paging option
Quick reset / jump to first panel Press and hold LB+RB Press and hold L1+R1 Press and hold L+R Combo available on some builds

Reduce unintended flips by increasing right-stick deadzone to ~12–18% and lowering stick sensitivity if your controller reports spurious inputs. When using wireless pads, ensure firmware is current and batteries are above 30% to prevent jitter-induced page changes.

For accessory or replacement advice, see are digital cameras recyclable.

Install and configure SMAPI mods to add paged inventory categories

Install the current SMAPI release, add Generic Mod Config Menu (GMCM), then place a category-management mod into the Mods folder; use GMCM for on-the-fly settings or edit the mod’s config.json for precise filters and icons.

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Installation

1) Download and install SMAPI for your OS and verify the game launches with the SMAPI console. 2) From NexusMods or GitHub, download GMCM plus a category-focused mod (search for “inventory categories” or “category organizer”). 3) Extract each downloaded mod folder into the game’s Mods directory (Steam: steamapps/common/<game>/Mods or the equivalent folder for GOG/itch). 4) Backup your save folder before first run. 5) If multiple inventory-management mods are present, remove or disable conflicting ones to avoid duplicate hooks.

Configuration examples and tips

Use GMCM when available: open the config menu in-game and set category order, icons, and filters without editing files. When editing config.json, common keys are “categories” (array), “defaultCategory” (index), “cycleHotkey” (key name), and “showEmpty” (true/false). Example JSON snippet compatible with many category mods:

{

“categories”: [

{

“name”: “Crops”,

“icon”: “Parsnip”,

“filter”: { “type”: “objectIds”, “ids”: [24, 188, 190] }

},

{

“name”: “Materials”,

“icon”: “Fiber”,

“filter”: { “type”: “tags”, “tags”: [“material”,”crafting”] }

},

{

“name”: “Tools”,

“icon”: “Axe”,

“filter”: { “type”: “category”, “categoryName”: “Tools” }

}

],

“defaultCategory”: 0,

“cycleHotkey”: “LeftBracket”,

“showEmpty”: false

}

Assign icons by using in-game object names or texture paths depending on the mod. For broad filters prefer tag-based rules (e.g., “forage”, “vegetable”, “crafting”) to avoid listing many object IDs. To troubleshoot, enable SMAPI verbose logging, check the mod’s log file inside Mods/<modname>/logs, and temporarily set “showEmpty”: true to confirm categories are recognized. For keybinding changes, either use the mod’s config GUI or set the “cycleHotkey” to a supported key string (example: “LeftShift”, “RightBracket”).

Organize slots and stacks to speed page navigation

Put daily-use tools in slots 1–5 of the top row (axe, pickaxe, hoe, watering can, scythe). Place healing food and bait in slots 6–8, and keep commonly sold produce or extra tools in 9–12 so the first inventory page covers routine runs without switching.

Group stackable resources by type and fill stacks to their maximum capacity to reduce page count; most stackable objects cap at 999, so consolidate seeds, forage, ores and basic crafting materials into full stacks before setting out.

Assign each inventory page a single role: page 1 = tools & consumables, page 2 = seeds & harvested crops, page 3 = processed/artisan goods, page 4 = quests/rare objects. That functional separation means you only flip pages when changing tasks, not while performing them.

Before a session (fishing, mining, farming, foraging) prefill the hotbar and page 1 with task-specific gear and consumables; move unrelated stacks to a chest or later page. This reduces accidental page switching mid-activity and speeds selection via number keys.

Use stacking mechanics to merge duplicates: drag single stacks onto matching stacks to top them off, withdraw full stacks from chests, and avoid scattering low-stack materials across several slots. Keep non-stackables (tools, rings, unique artifacts) grouped on a single page for fast reference.

Pro tip: place the three most-used objects in slots 1–3 so they can be picked instantly by pressing 1, 2 or 3 instead of cycling through pages during time-sensitive tasks.

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Troubleshoot common issues: unresponsive keys, skipped slots, and mod conflicts

Remap the inventory-cycle key to an unused key (F5 or T), disable all mods and overlays, then test input with no controllers attached.

  • Unresponsive key checks:

    1. Verify the key works outside the title: open Notepad and hold the key to check for hardware ghosting or OS filter keys.

    2. Disable Windows Accessibility features that affect input (Filter Keys / Sticky Keys): Settings → Ease of Access → Keyboard.

    3. Turn off Steam Overlay, Discord Overlay and GeForce Experience Overlay (each can swallow input). In Steam: Library → right-click → Properties → General → uncheck “Enable the Steam Overlay”.

    4. Temporarily quit background apps that hook keys (Razer Synapse, Corsair iCUE, Logitech G HUB). Re-test after each quit to isolate the culprit.

    5. If using a USB hub, plug the keyboard directly into the PC – some hubs introduce latency or missing presses.

  • Skipped-slot behavior (double or multiple advances):

    1. Reduce keyboard repeat rate: Control Panel → Keyboard → increase the delay so a single press doesn’t register multiple inputs.

    2. Avoid holding the key; press once per cycle. If single taps still skip, test with a different key or a gamepad button to determine if the problem is mapping-specific.

    3. For controller use: check stick deadzones and bumper debounce in controller software or disable the gamepad and use keyboard only to compare.

    4. If the UI visually jumps two pages, confirm there are no duplicate bindings (same key bound to both “next” and “page” actions). Open Controls and look for conflicts.

  • Mod conflict isolation and resolution:

    1. Run the title with mods disabled: either launch the vanilla executable or use the mod loader’s safe mode. If the problem vanishes, a mod is responsible.

    2. Re-enable mods one at a time (or in small groups) and reproduce the issue after each step to find the offender. Keep a record of name and version for each test.

    3. Prioritize disabling mods that advertise custom keybinds, UI remaps, hotkey handlers, or input hooks; those are most likely to conflict.

    4. Update your mod loader and all mods to the latest compatible releases; many issues are fixed in later versions.

    5. If a mod is identified, check its config file for key overrides; remove or change those entries instead of deleting the entire mod when possible.

    6. If you must report a bug to a mod author, include: exact mod list & versions, mod loader version, OS, precise reproduction steps, and the full console/log text produced at launch.

  • Verification and recovery steps:

    1. Verify game files (Steam: Properties → Local Files → Verify integrity) to rule out corrupted assets affecting UI behavior.

    2. Create a clean save or test in a new save to exclude save-specific corruption.

    3. Try an alternative binding that uses a non-modifier key (F-keys or number row) to avoid interactions with Ctrl/Alt/Shift combos.

    4. Collect evidence before submitting reports: screenshot the Controls menu showing bindings, capture the mod folder listing, and copy the mod loader’s console output.

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Michael Turner
Michael Turner

Michael Turner is a U.S.-based travel enthusiast, gear reviewer, and lifestyle blogger with a passion for exploring the world one trip at a time. Over the past 10 years, he has tested countless backpacks, briefcases, duffels, and travel accessories to find the perfect balance between style, comfort, and durability. On Gen Buy, Michael shares detailed reviews, buying guides, and practical tips to help readers choose the right gear for work, gym, or travel. His mission is simple: make every journey easier, smarter, and more enjoyable with the right bag by your side.

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